Imperial Mask

Imperial Mask

4

Enchantment

Text

When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment. You have hexproof. (You can't be the target of spells or abilities your opponents control.)

#26,219 EDHREC 🖌 Christopher Moeller

Market prices

updated on 06/17/2026
from €0.18
Source Normal Foil
Cardhoarder 0.02 tix
Card Kingdom $0.79 $3.99
Cardmarket €0.21 €1.35
CardTrader Buy €0.18 €1.00
TCGplayer $0.47 $2.55

Trend · last 90 days · EUR

€0.18
min €0.18 max €0.26

CardTrader market

358 offers · from €0.18 · avg €28.51 · max €10,000.64

Poor: 7 · Played: 34 · Near Mint: 77 · Slightly Played: 157 · Moderately Played: 83

Rulings (5)

Each Imperial Mask permanent is independent and affects only its controller and the opponents of its controller.

05/01/2007

Only teammates within the range of influence of Imperial Mask's controller will get a token. Imperial Mask's controller doesn't get a token; that player just gets the Imperial Mask.

05/01/2007

If Imperial Mask becomes a copy of something else after the ability triggers but before it resolves, the tokens will enter as copies of whatever the ex-Imperial Mask is now. If Imperial Mask became a copy of something else and then left the battlefield, the tokens will enter as copies of whatever it was copying when it last existed on the battlefield.

05/01/2007

This card creates tokens that enter as enchantments, not creatures.

05/01/2007

If Imperial Mask has left the battlefield by the time the triggered ability resolves, the tokens will still enter as copies of Imperial Mask.

05/01/2007

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal