Imperial Mask
4Enchantment
Text
When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.02 tix | — |
| Card Kingdom | $0.79 | $3.99 |
| Cardmarket | €0.21 | €1.35 |
| CardTrader Buy | €0.18 | €1.00 |
| TCGplayer | $0.47 | $2.55 |
Trend · last 90 days · EUR
€0.18CardTrader market
358 offers · from €0.18 · avg €28.51 · max €10,000.64
Poor: 7 · Played: 34 · Near Mint: 77 · Slightly Played: 157 · Moderately Played: 83
Rulings (5)
Each Imperial Mask permanent is independent and affects only its controller and the opponents of its controller.
05/01/2007Only teammates within the range of influence of Imperial Mask's controller will get a token. Imperial Mask's controller doesn't get a token; that player just gets the Imperial Mask.
05/01/2007If Imperial Mask becomes a copy of something else after the ability triggers but before it resolves, the tokens will enter as copies of whatever the ex-Imperial Mask is now. If Imperial Mask became a copy of something else and then left the battlefield, the tokens will enter as copies of whatever it was copying when it last existed on the battlefield.
05/01/2007This card creates tokens that enter as enchantments, not creatures.
05/01/2007If Imperial Mask has left the battlefield by the time the triggered ability resolves, the tokens will still enter as copies of Imperial Mask.
05/01/2007Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |