Incremental Growth
3Sorcery
Text
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The bonds of family cross the boundaries of race.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.03 tix | — |
| Card Kingdom | $0.35 | $0.49 |
| Cardmarket | €0.04 | €0.20 |
| CardTrader Buy | €0.11 | €0.11 |
| TCGplayer | $0.06 | $0.21 |
Trend · last 90 days · EUR
€0.04CardTrader market
349 offers · from €0.11 · avg €0.30 · max €0.94
Poor: 1 · Played: 5 · Near Mint: 175 · Slightly Played: 134 · Moderately Played: 34
Rulings (2)
You must choose three different targets in order to cast Incremental Growth. You decide how many +1/+1 counters each creature will get as part of casting the spell.
09/20/2014If some of the creatures are illegal targets as Incremental Growth tries to resolve, the remaining legal targets still get the appropriate number of +1/+1 counters. If all targets are illegal, Incremental Growth doesn’t resolve.
09/20/2014Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |