Explore
1Sorcery
Text
You may play an additional land this turn. Draw a card.
"I will never run out of new oceans to explore or new sea-dwellers to embrace as my own." —Kiora
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Card Kingdom | $0.79 | — |
| Cardmarket | €0.23 | — |
| CardTrader Buy | €0.21 | — |
| TCGplayer | $0.28 | — |
Trend · last 90 days · EUR
€0.21CardTrader market
76 offers · from €0.21 · avg €0.76 · max €13.70
Poor: 2 · Played: 5 · Near Mint: 20 · Slightly Played: 34 · Moderately Played: 15
Rulings (3)
Explore's effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. In particular, you don't get to play a land as Explore resolves; Explore fully resolves first and you draw a card, perhaps a land you'll play later.
03/14/2017If you somehow manage to cast Explore when it's not your turn, you'll draw a card when it resolves, but you won't be able to play a land that turn.
03/14/2017The effects of multiple Explores in the same turn are cumulative. They're also cumulative with other effects that let you play additional lands, such as the one from Urban Evolution.
03/14/2017Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |