Angelic Skirmisher
4Creature — Angel
Text
Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
"A keen mind wields an army as a deft hand wields a sword."
Market prices
updated on 06/19/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.02 tix | — |
| Card Kingdom | $3.49 | $11.99 |
| Cardmarket | €3.48 | €6.57 |
| CardTrader Buy | €1.10 | €4.01 |
| TCGplayer | $1.93 | $3.30 |
Trend · last 90 days · EUR
€1.10CardTrader market
120 offers · from €1.10 · avg €3.44 · max €11.67
Poor: 3 · Played: 4 · Near Mint: 19 · Slightly Played: 55 · Moderately Played: 39
Rulings (2)
Only creatures you control when the ability resolves will gain the chosen ability. Creatures that come under your control later in the turn will not gain the ability.
01/24/2013You choose which ability creatures you control will gain when Angelic Skirmisher’s ability resolves. This happens before attacking creatures are declared.
01/24/2013Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |