Brave the Elements
Instant
Text
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
"Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri." —Zahr Gada, Halimar expedition leader
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.03 tix | — |
| Card Kingdom | $0.69 | $2.49 |
| Cardmarket | €0.79 | €2.70 |
| CardTrader Buy | €0.19 | €1.63 |
| TCGplayer | $1.34 | $3.91 |
Trend · last 90 days · EUR
€0.19CardTrader market
258 offers · from €0.19 · avg €39.83 · max €10,000.64
Poor: 2 · Played: 16 · Near Mint: 50 · Slightly Played: 134 · Moderately Played: 56
Rulings (2)
Only white creatures you control at the time Brave the Elements resolves gain the protection ability. Creatures that come under your control later in the turn, or that turn white later in the turn, won’t have it.
10/01/2009You choose a color as Brave the Elements resolves. Once the color is chosen, it’s too late for players to respond.
10/01/2009Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |