Fulgent Distraction
2Instant
Text
Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
"Channeling the white-hot power of all five suns creates a pretty good diversion." —Yavash of the Accorders
Market prices
updated on 06/19/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.04 tix | — |
| Card Kingdom | $0.35 | $0.49 |
| Cardmarket | €0.03 | €0.21 |
| CardTrader Buy | €0.11 | €0.13 |
| TCGplayer | $0.09 | $0.30 |
Trend · last 90 days · EUR
€0.03CardTrader market
278 offers · from €0.11 · avg €0.28 · max €1.17
Played: 5 · Near Mint: 106 · Slightly Played: 129 · Moderately Played: 38
Rulings (3)
Fulgent Distraction can target tapped and/or unequipped creatures.
01/01/2011You must target two creatures as you cast Fulgent Distraction. If you can’t (because there’s just one creature on the battlefield, perhaps), you can’t cast the spell.
01/01/2011If one of the targeted creatures is an illegal target by the time Fulgent Distraction resolves, that creature won’t become tapped and no Equipment will be unattached from it. The other creature will still be affected. If both of the targeted creatures are illegal targets by the time Fulgent Distraction resolves, the spell doesn’t resolve.
01/01/2011Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |