Detainment Spell
Enchantment — Aura
Text
Enchant creature Enchanted creature's activated abilities can't be activated. {1}: Attach this Aura to target creature.
Bind the mind rather than the wrist, and you stop the intent to harm before it starts.
Market prices
updated on 09/11/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.03 tix | — |
| Card Kingdom | $0.35 | $1.99 |
| Cardmarket | €0.03 | €1.54 |
| CardTrader Buy | €0.11 | €0.32 |
| TCGplayer | $0.27 | $6.58 |
Trend · last 90 days · EUR
€0.03Trend by condition · last 90 days · EUR
CardTrader market
325 offers · from €0.11 · avg €0.63 · max €102.64
Poor: 6 · Played: 23 · Near Mint: 84 · Slightly Played: 126 · Moderately Played: 86
Rulings (3)
Responding to a creature's activated ability being activated by moving Detainment Spell onto that creature won't affect the ability that was just activated.
09/25/2006Detainment Spell prevents mana abilities of the enchanted creature from being activated.
09/25/2006Morph isn't an activated ability, so Detainment Spell doesn't prevent face-down creatures from being able to turn face up.
09/25/2006Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |