Super-Duper Death Ray

Super-Duper Death Ray

2

Instant

Text

Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature.

"Comin' through!"

🖌 Even Amundsen

Market prices

updated on 06/17/2026
from €0.20
Source Normal Foil
Card Kingdom $0.35
Cardmarket €0.20
TCGplayer $0.13

Trend · last 90 days · EUR

€0.20
min €0.17 max €0.21

Rulings (4)

Trample on an instant or sorcery is similar to how it works on an attacking creature. If Super-Duper Death Ray would deal more damage that what it would take to destroy the creature (called “excess damage”), it deals the excess to the creature’s controller. For example, if you aim Super-Duper Death Ray at a 1/1 creature, it will deal 1 damage to the creature and 3 damage to its controller.

02/29/2020

If Super-Duper Death Ray doesn’t resolve because its target leaves the battlefield or otherwise becomes an illegal target in response, it will have no effect. It won’t deal damage to any creature or player.

02/29/2020

Super-Duper Death Ray targets only the creature. It can deal damage to a player with hexproof, for example.

02/29/2020

If damage is already marked on the creature, that damage is considered when calculating excess damage. For example, say your opponent controls a 6/6 creature. Your first Super-Duper Death Ray deals 4 damage to it. Then your SECOND Super-Duper Death Ray (i.e. the one they never see coming) deals 2 damage to the creature and 2 damage to your opponent.

02/29/2020

Legality by format

Brawl Not legal
Commander Not legal
Duel Commander Not legal
Legacy Not legal
Modern Not legal
Oathbreaker Not legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Not legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal