Batterskull

Batterskull

5

Artifact — Equipment

Text

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. {3}: Return this Equipment to its owner's hand. Equip {5}

#4,925 EDHREC 🖌 Mark Zug

Market prices

updated on 06/17/2026
from €2.10
Source Normal Foil
Cardhoarder 0.02 tix
Card Kingdom $6.99 $15.99
Cardmarket €3.14 €10.20
CardTrader Buy €2.10 €7.09
TCGplayer $4.84 $12.79

Trend · last 90 days · EUR

€2.10
min €2.10 max €3.17

CardTrader market

176 offers · from €2.10 · avg €11.57 · max €1,019.62

Poor: 3 · Played: 7 · Near Mint: 30 · Slightly Played: 80 · Moderately Played: 56

Rulings (5)

The ability to return Batterskull to its owner's hand can be activated only if Batterskull is on the battlefield. If Batterskull is no longer on the battlefield when the ability resolves, Batterskull remains in its new zone and isn't returned to its owner's hand.

08/07/2020

If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.

08/07/2020

If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

08/07/2020

The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

08/07/2020

Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

08/07/2020

Legality by format

Brawl Legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal