Inspiring Captain
3Creature — Human Knight
Text
When this creature enters, creatures you control get +1/+1 until end of turn.
"Our enemies will soon discover that we are not as meek as they had believed."
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Card Kingdom | $0.35 | — |
| Cardmarket | €0.04 | — |
| CardTrader Buy | €0.12 | — |
| TCGplayer | $0.30 | — |
Trend · last 90 days · EUR
€0.04CardTrader market
52 offers · from €0.12 · avg €0.45 · max €1.03
Near Mint: 35 · Slightly Played: 12 · Moderately Played: 5
Rulings (2)
The set of creatures affected by Inspiring Captain’s ability is determined as the ability resolves. Creatures you begin to control later in the turn won’t get +1/+1.
04/08/2016Inspiring Captain’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.
07/12/2019Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |