Cosmogrand Zenith

Cosmogrand Zenith

2

Creature — Human Soldier

Text

Whenever you cast your second spell each turn, choose one — • Create two 1/1 white Human Soldier creature tokens. • Put a +1/+1 counter on each creature you control.

Cosmogrands of the Celestial Palatinate always seek to expand their grip on the Edge.

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#3,970 EDHREC 🖌 Anna Steinbauer

Market prices

updated on 06/17/2026
from €6.03
Source Normal Foil
Card Kingdom $10.99 $11.99
Cardmarket €6.03 €6.69
TCGplayer $5.65 $6.19

Trend · last 90 days · EUR

€6.03
min €5.85 max €7.05

Rulings (2)

Cosmogrand Zenith’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving. Notably, if your second spell is a creature spell and you choose the second mode for Cosmogrand Zenith’s ability, the resulting creature from that spell won’t get a +1/+1 counter.

07/25/2025

Cosmogrand Zenith’s ability will count any spells you’ve cast this turn, which may include Cosmogrand Zenith itself. It doesn’t matter if the other spells resolved, didn’t resolve, were countered, or are still on the stack.

07/25/2025

Legality by format

Brawl Legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Legal
Premodern Not legal
Standard Legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal