Peace Talks
1Sorcery
Text
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
"By the tongues of a thousand serpents, this time I do not lie." —Ahmahz il Kin, Suq'Ata diplomat
Market prices
updated on 06/19/2026| Source | Normal | Foil |
|---|---|---|
| Cardmarket | €5.01 | — |
| CardTrader Buy | €6.11 | — |
Trend · last 90 days · EUR
€5.01CardTrader market
6 offers · from €6.11 · avg €8.82 · max €15.21
Poor: 1 · Slightly Played: 4 · Moderately Played: 1
Rulings (4)
Can be cast after your attack.
10/04/2004It affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns.
10/04/2004Doesn’t skip the Combat Phase, just renders creatures unable to attack.
02/01/2006Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
06/08/2016Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Not legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |