Chain Assassination

Chain Assassination

2

Instant

Text

Freerunning {1} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.

"Who needs stealth when there's no one left to raise the alarm?" —Jacob Frye

#6,416 EDHREC 🖌 Filipe Pagliuso

Market prices

updated on 06/17/2026
from €0.10
Source Normal Foil
Cardhoarder 0.04 tix
Card Kingdom $0.35 $0.49
Cardmarket €0.10 €0.18
CardTrader Buy €0.11 €0.11
TCGplayer $0.29 $0.34

Trend · last 90 days · EUR

€0.10
min €0.06 max €0.17

CardTrader market

243 offers · from €0.11 · avg €41.52 · max €10,000.64

Near Mint: 216 · Slightly Played: 21 · Moderately Played: 6

Rulings (3)

Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.

07/05/2024

If the target creature is a legal target but isn’t destroyed, most likely because it has indestructible, you’ll still draw a card if another creature died this turn.

07/05/2024

If the target creature is an illegal target by the time Chain Assassination tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card even if another creature has died this turn.

07/05/2024

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal