Coppercoat Vanguard
1Creature — Human Soldier
Text
Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
It was a time for rebuilding, but first Ikoria's wrecked cities had to be cleared of monsters.
Market prices
updated on 10/26/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 2.23 tix | — |
| Card Kingdom | $0.69 | $0.49 |
| Cardmarket | €0.47 | €0.69 |
| CardTrader Buy | €0.17 | €0.42 |
| TCGplayer | $0.32 | $0.36 |
Trend · last 90 days · EUR
€0.17Trend by condition · last 90 days · EUR
CardTrader market
187 offers · from €0.17 · avg €54.36 · max €10,000.64
Near Mint: 147 · Slightly Played: 36 · Moderately Played: 4
Rulings (1)
Once a ward ability has triggered, causing that Human to lose ward by removing Coppercoat Vanguard won't affect that ability. The appropriate player will still have to pay {1} or see their spell or ability countered.
05/12/2023Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |