Nexus Mentality
3Instant
Text
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Move all counters from target nonland permanent you control onto another target nonland permanent you control. • Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 2.70 tix | — |
| Card Kingdom | $0.49 | — |
| Cardmarket | €0.32 | — |
| CardTrader Buy | €0.25 | — |
| TCGplayer | $0.25 | — |
Trend · last 90 days · EUR
€0.25CardTrader market
155 offers · from €0.25 · avg €0.53 · max €4.06
Near Mint: 146 · Slightly Played: 9
Rulings (5)
There's no extra bonus if you control more than one commander.
03/20/2026Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
03/20/2026The commander you control doesn't have to be your commander.
03/20/2026To move a counter from one permanent to another, the counter is removed from the first permanent and put onto the second. Any abilities that care about a counter being removed from or placed on a permanent will apply.
03/20/2026Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
03/20/2026Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Not legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |