Invert Polarity
Instant
Text
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
"Skreeg! I thought I told you to stop messing with... Oh, that worked. Good job, Skreeg." —Ral Zarek
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.02 tix | — |
| Card Kingdom | $1.29 | $1.49 |
| Cardmarket | €0.74 | €1.06 |
| CardTrader Buy | €0.25 | €0.60 |
| TCGplayer | $0.41 | $0.95 |
Trend · last 90 days · EUR
€0.25CardTrader market
217 offers · from €0.25 · avg €10.54 · max €2,039.62
Near Mint: 177 · Slightly Played: 37 · Moderately Played: 3
Rulings (4)
You don't make any decisions about new targets for the spell until you win the flip.
06/07/2024If the target spell has damage divided as it was cast, the division can't be changed although the targets receiving that damage still can. The same is true of spells that distribute counters.
06/07/2024If the target spell has a variable number of targets, you can't change how many targets it has.
06/07/2024If you choose new targets for the target spell, the new targets must be legal.
06/07/2024Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Banned |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |