Candlegrove Witch

Candlegrove Witch

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Creature — Human Warlock

Text

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn.

"Like a thousand candles fighting back the darkness, we are strongest when we stand together."

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#24,085 EDHREC 🖌 Anna Christenson

Market prices

updated on 06/17/2026
from €0.04
Source Normal Foil
Cardhoarder 0.03 tix
Card Kingdom $0.35 $0.49
Cardmarket €0.04 €0.11
CardTrader Buy €0.11 €0.11
TCGplayer $0.13 $0.08

Trend · last 90 days · EUR

€0.04
min €0.02 max €0.06

CardTrader market

317 offers · from €0.11 · avg €13.49 · max €2,039.62

Near Mint: 262 · Slightly Played: 50 · Moderately Played: 5

Rulings (3)

For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.

09/24/2021

Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.

09/24/2021

A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.

09/24/2021

Legality by format

Brawl Legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Legal
Pioneer Legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal