Aethersnatch

Aethersnatch

4

Instant

Text

Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters under your control.)

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#13,821 EDHREC 🖌 Aaron Miller

Market prices

updated on 06/17/2026
from —
Source Normal Foil
Cardhoarder 3.42 tix

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Rulings (5)

If you gain control of a commander spell, the commander’s owner chooses whether to put it in the command zone if it later leaves the battlefield.

11/04/2015

You may change any or none of the spell’s targets. If you change a target, you must choose a legal target for the spell. If you can’t, you must leave the target unchanged (even if the current target is illegal). Notably, if you were originally chosen as a “target opponent” for a spell you gain control with Aethersnatch, you are now an illegal target as you aren’t your own opponent.

11/04/2015

Aethersnatch can target any spell, even one without targets.

11/04/2015

If you gain control of an instant or sorcery spell, it will be put into its owner’s graveyard as it resolves.

11/04/2015

Combat damage dealt by a commander is tracked without regard to who controlled the commander at the time it dealt damage. For example, say a commander deals 10 combat damage to a player, leaves the battlefield, is recast, and you gain control of it with Aethersnatch. If it deals another 11 combat damage to that same player, they will lose the game.

11/04/2015

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Not legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal