Aethersnatch
4Instant
Text
Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters under your control.)
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Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 3.42 tix | — |
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Rulings (5)
If you gain control of a commander spell, the commander’s owner chooses whether to put it in the command zone if it later leaves the battlefield.
11/04/2015You may change any or none of the spell’s targets. If you change a target, you must choose a legal target for the spell. If you can’t, you must leave the target unchanged (even if the current target is illegal). Notably, if you were originally chosen as a “target opponent” for a spell you gain control with Aethersnatch, you are now an illegal target as you aren’t your own opponent.
11/04/2015Aethersnatch can target any spell, even one without targets.
11/04/2015If you gain control of an instant or sorcery spell, it will be put into its owner’s graveyard as it resolves.
11/04/2015Combat damage dealt by a commander is tracked without regard to who controlled the commander at the time it dealt damage. For example, say a commander deals 10 combat damage to a player, leaves the battlefield, is recast, and you gain control of it with Aethersnatch. If it deals another 11 combat damage to that same player, they will lose the game.
11/04/2015Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Not legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |