Access Tunnel
Land
Text
{T}: Add . {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.
Market prices
updated on 06/19/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.03 tix | — |
| Card Kingdom | $0.79 | $2.49 |
| Cardmarket | €0.52 | €0.81 |
| CardTrader Buy | €0.11 | €0.40 |
| TCGplayer | $0.43 | $0.82 |
Trend · last 90 days · EUR
€0.11CardTrader market
125 offers · from €0.11 · avg €8.90 · max €1,019.62
Near Mint: 98 · Slightly Played: 23 · Moderately Played: 4
Rulings (2)
Once a creature with power 3 or less has been blocked, Access Tunnel's second ability won't cause it to become unblocked.
04/16/2021If the target creature's power is greater than 3 as Access Tunnel's second ability tries to resolve, the ability doesn't resolve. However, if instead the creature's power is raised above 3 after the ability resolves, it still can't be blocked that turn.
04/16/2021Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |