Nightmare
5Creature — Nightmare Horse
Text
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardmarket | €15.50 | — |
| CardTrader Buy | €6.23 | — |
| TCGplayer | $20.00 | — |
Trend · last 90 days · EUR
€6.23CardTrader market
32 offers · from €6.23 · avg €24.72 · max €102.64
Poor: 11 · Played: 13 · Near Mint: 2 · Slightly Played: 1 · Moderately Played: 5
Rulings (4)
If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.
04/01/2008Nightmare’s power and toughness changes as the number of Swamps you control changes.
10/01/2009Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
07/01/2013The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
07/01/2013Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |