Armored Ascension
3Enchantment — Aura
Text
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
"Why enchant feathers to make them sturdy when we can enchant shields to make them fly?" —Braenna, cobblesmith
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.03 tix | — |
| Card Kingdom | $0.35 | $4.49 |
| Cardmarket | €0.33 | €1.40 |
| CardTrader Buy | €0.11 | €0.56 |
| TCGplayer | $0.33 | $1.95 |
Trend · last 90 days · EUR
€0.11CardTrader market
257 offers · from €0.11 · avg €4.40 · max €1,019.62
Poor: 2 · Played: 12 · Near Mint: 68 · Slightly Played: 121 · Moderately Played: 54
Rulings (3)
This ability counts the number of Plains controlled by Armored Ascension’s controller, not the enchanted creature’s controller (in case they’re different players).
10/01/2009This bonus is not fixed; it changes as the number of Plains you control changes.
10/01/2009The ability cares about lands with the land type Plains, not necessarily lands named Plains.
08/15/2010Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |