Fear of Abduction
4Enchantment Creature — Nightmare
Text
As an additional cost to cast this spell, exile a creature you control. Flying When this creature enters, exile target creature an opponent controls. When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.03 tix | — |
| Card Kingdom | $0.35 | $0.49 |
| Cardmarket | €0.04 | €0.08 |
| CardTrader Buy | €0.11 | €0.11 |
| TCGplayer | $0.12 | $0.21 |
Trend · last 90 days · EUR
€0.04CardTrader market
341 offers · from €0.11 · avg €3.31 · max €1,019.62
Near Mint: 305 · Slightly Played: 32 · Moderately Played: 4
Rulings (2)
If there are no exiled cards when Fear of Abduction's last ability resolves (most likely because its third ability hasn't resolved yet), the ability won't do anything.
09/20/2024If Fear of Abduction leaves the battlefield before its third ability resolves, the ability still exiles the target creature.
09/20/2024Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |