Lantern Scout

Lantern Scout

2

Creature — Human Scout Ally

Text

Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.

Hedron lanterns fend off more than just the darkness.

3 / 2
#10,843 EDHREC 🖌 Steven Belledin

Market prices

updated on 06/19/2026
from €0.11
Source Normal Foil
Cardhoarder 0.02 tix
Card Kingdom $0.79 $1.49
Cardmarket €0.31 €0.45
CardTrader Buy €0.11 €0.38
TCGplayer $0.29 $0.82

Trend · last 90 days · EUR

€0.11
min €0.11 max €0.35

CardTrader market

396 offers · from €0.11 · avg €25.82 · max €10,000.64

Poor: 1 · Played: 11 · Near Mint: 160 · Slightly Played: 170 · Moderately Played: 54

Rulings (3)

Multiple instances of lifelink on the same creature are redundant. There usually isn't much benefit in having the rally ability resolve more than once in a turn, other than that new creatures will be affected by the ability resolving an additional time.

08/25/2015

When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.

08/25/2015

If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.

08/25/2015

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal