Zameck Guildmage
Creature — Elf Wizard
Text
: This turn, each creature you control enters with an additional +1/+1 counter on it. , Remove a +1/+1 counter from a creature you control: Draw a card.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.03 tix | — |
| Card Kingdom | $0.35 | $1.49 |
| Cardmarket | €0.33 | €0.94 |
| CardTrader Buy | €0.11 | €0.62 |
| TCGplayer | $0.16 | $0.65 |
Trend · last 90 days · EUR
€0.11CardTrader market
292 offers · from €0.11 · avg €0.41 · max €1.38
Poor: 1 · Played: 9 · Near Mint: 109 · Slightly Played: 126 · Moderately Played: 47
Rulings (2)
Zameck Guildmage's first ability has no effect on creatures already on the battlefield when it resolves.
01/24/2013Zameck Guildmage's first ability is cumulative. For example, if it resolves twice in a turn, each creature that enters under your control that turn will do so with two +1/+1 additional counters on it.
01/24/2013Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |