Divine Intervention

Divine Intervention

6

Enchantment

Testo

This enchantment enters with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from this enchantment. When you remove the last intervention counter from this enchantment, the game is a draw.

★ Reserved List #17,718 EDHREC 🖌 Amy Weber

Prezzi di mercato

aggiornato il 17/06/2026
da €95.64
Fonte Normal Foil
Card Kingdom $149.99
Cardmarket €98.44
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Andamento · ultimi 90 giorni · EUR

€95.64
min €94.56 max €98.44

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7 offerte · da €95.64 · medio €132.19 · max €165.63

Played: 1 · Near Mint: 1 · Slightly Played: 2 · Moderately Played: 3

Chiarimenti (3)

In a multiplayer game played with the limited range of influence option, Divine Intervention won’t necessarily end the entire game when its third ability resolves. All players within range of Divine Intervention will leave the game. They’ll neither win nor lose; as far as they’re concerned, the result of the game is a draw. All other players will continue playing.

01/10/2009

Divine Intervention’s third ability triggers only if its controller removes the last intervention counter from it. It doesn’t matter how that happens. For example, if you control Divine Intervention and the last intervention counter is removed as a result of a Clockspinning you control, the ability will trigger. On the other hand, if the last intervention counter is removed as a result of a Clockspinning another player controls, the ability won’t trigger (and won’t ever be able to).

01/10/2009

When Divine Intervention’s third ability resolves, the game ends immediately. The game is a draw, meaning neither player wins and neither player loses.

01/10/2009

Legalità per formato

Brawl Non legale
Commander Legale
Duel Commander Legale
Legacy Legale
Modern Non legale
Oathbreaker Legale
Old School Non legale
Pauper Non legale
Pioneer Non legale
Premodern Non legale
Standard Non legale
Vintage Legale
Block Constructed Non legale
Extended Non legale
Frontier Non legale
Tiny Leaders Non legale