Divine Intervention
6Enchantment
Testo
This enchantment enters with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from this enchantment. When you remove the last intervention counter from this enchantment, the game is a draw.
Prezzi di mercato
aggiornato il 17/06/2026| Fonte | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.02 tix | — |
Andamento · ultimi 90 giorni
Storico prezzi in costruzione — torna tra qualche giorno.
Chiarimenti (3)
In a multiplayer game played with the limited range of influence option, Divine Intervention won’t necessarily end the entire game when its third ability resolves. All players within range of Divine Intervention will leave the game. They’ll neither win nor lose; as far as they’re concerned, the result of the game is a draw. All other players will continue playing.
01/10/2009Divine Intervention’s third ability triggers only if its controller removes the last intervention counter from it. It doesn’t matter how that happens. For example, if you control Divine Intervention and the last intervention counter is removed as a result of a Clockspinning you control, the ability will trigger. On the other hand, if the last intervention counter is removed as a result of a Clockspinning another player controls, the ability won’t trigger (and won’t ever be able to).
01/10/2009When Divine Intervention’s third ability resolves, the game ends immediately. The game is a draw, meaning neither player wins and neither player loses.
01/10/2009Legalità per formato
| Brawl | Non legale |
| Commander | Legale |
| Duel Commander | Legale |
| Legacy | Legale |
| Modern | Non legale |
| Oathbreaker | Legale |
| Old School | Non legale |
| Pauper | Non legale |
| Pioneer | Non legale |
| Premodern | Non legale |
| Standard | Non legale |
| Vintage | Legale |
| Block Constructed | Non legale |
| Extended | Non legale |
| Frontier | Non legale |
| Tiny Leaders | Non legale |