High Ground
Enchantment
Testo
Each creature you control can block an additional creature each combat.
In war, as in society, position is everything.
Prezzi di mercato
aggiornato il 17/06/2026| Fonte | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.03 tix | — |
| Card Kingdom | $0.35 | $10.99 |
| Cardmarket | €0.18 | €1.16 |
| CardTrader Compra | €0.13 | €0.29 |
| TCGplayer | $0.31 | $5.30 |
Andamento · ultimi 90 giorni · EUR
€0.13Mercato CardTrader
192 offerte · da €0.13 · medio €0.91 · max €102.64
Poor: 4 · Played: 10 · Near Mint: 56 · Slightly Played: 77 · Moderately Played: 45
Chiarimenti (2)
High Ground allows you to make some complicated blocks. For example, if you’re being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature’s combat damage will be divided among the creatures it’s blocking.
15/07/2007High Ground’s effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures.
15/07/2007Legalità per formato
| Brawl | Non legale |
| Commander | Legale |
| Duel Commander | Legale |
| Legacy | Legale |
| Modern | Legale |
| Oathbreaker | Legale |
| Old School | Non legale |
| Pauper | Non legale |
| Pioneer | Non legale |
| Premodern | Legale |
| Standard | Non legale |
| Vintage | Legale |
| Block Constructed | Non legale |
| Extended | Non legale |
| Frontier | Non legale |
| Tiny Leaders | Non legale |