High Ground

High Ground

Enchantment

Text

Each creature you control can block an additional creature each combat.

In war, as in society, position is everything.

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Market prices

updated on 06/17/2026
from €0.13
Source Normal Foil
Cardhoarder 0.03 tix
Card Kingdom $0.35 $10.99
Cardmarket €0.18 €1.16
CardTrader Buy €0.13 €0.29
TCGplayer $0.31 $5.30

Trend · last 90 days · EUR

€0.13
min €0.11 max €0.21

CardTrader market

192 offers · from €0.13 · avg €0.91 · max €102.64

Poor: 4 · Played: 10 · Near Mint: 56 · Slightly Played: 77 · Moderately Played: 45

Rulings (2)

High Ground allows you to make some complicated blocks. For example, if you’re being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature’s combat damage will be divided among the creatures it’s blocking.

07/15/2007

High Ground’s effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures.

07/15/2007

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal