High Ground
Enchantment
Text
Each creature you control can block an additional creature each combat.
In war, as in society, position is everything.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.03 tix | — |
| Card Kingdom | $0.35 | $10.99 |
| Cardmarket | €0.18 | €1.16 |
| CardTrader Buy | €0.13 | €0.29 |
| TCGplayer | $0.31 | $5.30 |
Trend · last 90 days · EUR
€0.13CardTrader market
192 offers · from €0.13 · avg €0.91 · max €102.64
Poor: 4 · Played: 10 · Near Mint: 56 · Slightly Played: 77 · Moderately Played: 45
Rulings (2)
High Ground allows you to make some complicated blocks. For example, if you’re being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature’s combat damage will be divided among the creatures it’s blocking.
07/15/2007High Ground’s effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures.
07/15/2007Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |