Knighted Myr
2Artifact Creature — Myr Knight
Testo
{2}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
"This one fights like a leonin!" —Jor Kadeen
Prezzi di mercato
aggiornato il 19/06/2026| Fonte | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.03 tix | — |
| Card Kingdom | $0.35 | $0.49 |
| Cardmarket | €0.10 | €0.31 |
| CardTrader Compra | €0.11 | €0.11 |
| TCGplayer | $0.27 | $0.22 |
Andamento · ultimi 90 giorni · EUR
€0.10Mercato CardTrader
429 offerte · da €0.11 · medio €0.77 · max €102.64
Played: 1 · Near Mint: 322 · Slightly Played: 90 · Moderately Played: 16
Chiarimenti (2)
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
18/06/2021If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
18/06/2021Legalità per formato
| Brawl | Non legale |
| Commander | Legale |
| Duel Commander | Legale |
| Legacy | Legale |
| Modern | Legale |
| Oathbreaker | Legale |
| Old School | Non legale |
| Pauper | Legale |
| Pioneer | Non legale |
| Premodern | Non legale |
| Standard | Non legale |
| Vintage | Legale |
| Block Constructed | Non legale |
| Extended | Non legale |
| Frontier | Non legale |
| Tiny Leaders | Non legale |