Knighted Myr
2Artifact Creature — Myr Knight
Text
{2}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
"This one fights like a leonin!" —Jor Kadeen
Market prices
updated on 06/19/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.03 tix | — |
| Card Kingdom | $0.35 | $0.49 |
| Cardmarket | €0.10 | €0.31 |
| CardTrader Buy | €0.11 | €0.11 |
| TCGplayer | $0.27 | $0.22 |
Trend · last 90 days · EUR
€0.10CardTrader market
427 offers · from €0.11 · avg €0.77 · max €102.64
Played: 1 · Near Mint: 320 · Slightly Played: 90 · Moderately Played: 16
Rulings (2)
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
06/18/2021If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
06/18/2021Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |