Alhammarret, High Arbiter
5Legendary Creature — Sphinx
Text
Flying As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
Market prices
updated on 06/19/2026| Source | Normal | Foil |
|---|---|---|
| Card Kingdom | — | $0.59 |
| Cardmarket | — | €0.66 |
| TCGplayer | — | $0.34 |
Trend · last 90 days · EUR
€0.13Rulings (5)
You choose one card name, not one name per opponent.
06/22/2015Alhammarret's second ability happens as Alhammarret enters the battlefield. No one can cast spells or activate abilities between the time a card is named and the time that Alhammarret's last ability starts to work.
06/22/2015Although spells with the chosen name can't be cast, permanent cards with that name can still be put onto the battlefield by a spell or ability.
06/22/2015If your opponents have no nonland cards in their hands, you can't choose a card name. Alhammarret's last ability won't stop any spells from being cast in that case.
06/22/2015Your opponents can still cast a card with the chosen name face down if it has a morph ability. A card with the chosen name can also be manifested.
06/22/2015Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |