Alhammarret, High Arbiter

Alhammarret, High Arbiter

5

Legendary Creature — Sphinx

Text

Flying As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

5 / 5
#19,303 EDHREC 🖌 Richard Wright

Market prices

updated on 06/19/2026
from €0.69
Source Normal Foil
Card Kingdom $0.49
Cardmarket €0.69
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Rulings (5)

You choose one card name, not one name per opponent.

06/22/2015

Alhammarret's second ability happens as Alhammarret enters the battlefield. No one can cast spells or activate abilities between the time a card is named and the time that Alhammarret's last ability starts to work.

06/22/2015

Although spells with the chosen name can't be cast, permanent cards with that name can still be put onto the battlefield by a spell or ability.

06/22/2015

If your opponents have no nonland cards in their hands, you can't choose a card name. Alhammarret's last ability won't stop any spells from being cast in that case.

06/22/2015

Your opponents can still cast a card with the chosen name face down if it has a morph ability. A card with the chosen name can also be manifested.

06/22/2015

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal