Council's Judgment

Council's Judgment

1

Sorcery

Text

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

When its power is threatened, the council speaks with a unified voice.

#3,486 EDHREC 🖌 Kev Walker

Market prices

updated on 06/17/2026
from €0.29
Source Normal Foil
Card Kingdom $1.29 $7.99
Cardmarket €0.55 €3.37
CardTrader Buy €0.29 €1.64
TCGplayer $0.69 $5.30

Trend · last 90 days · EUR

€0.29
min €0.29 max €0.81

CardTrader market

155 offers · from €0.29 · avg €3.12 · max €45.63

Played: 2 · Near Mint: 71 · Slightly Played: 66 · Moderately Played: 16

Rulings (6)

Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

08/07/2020

None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.

08/07/2020

Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.

08/07/2020

In the unusual case that no permanents have any votes, nothing is exiled.

08/07/2020

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

08/07/2020

Each player must vote for one of the candidate permanents. They can't abstain.

08/07/2020

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Not legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal