Council's Judgment
1Sorcery
Text
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
When its power is threatened, the council speaks with a unified voice.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Card Kingdom | $0.99 | — |
| Cardmarket | €0.35 | — |
| TCGplayer | $0.53 | — |
Trend · last 90 days · EUR
€0.35Rulings (6)
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
08/07/2020None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.
08/07/2020Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.
08/07/2020In the unusual case that no permanents have any votes, nothing is exiled.
08/07/2020No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
08/07/2020Each player must vote for one of the candidate permanents. They can't abstain.
08/07/2020Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Not legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |