Ral, Izzet Viceroy
3Legendary Planeswalker — Ral
Text
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. −3: Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. −8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
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Rulings (5)
The triggered ability of Ral's emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
10/05/2018If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted for Ral's second ability.
10/05/2018The emblem created by Ral's last ability is colorless. The damage it deals is from a colorless source.
10/05/2018If you have only one card in your library, Ral's first ability puts it into your hand. Nothing is put into your graveyard.
10/05/2018If the target permanent or player becomes an illegal target for the triggered ability of Ral's emblem, the ability doesn't resolve. You don't draw two cards.
10/05/2018Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |