Ral, Izzet Viceroy

Ral, Izzet Viceroy

3

Legendary Planeswalker — Ral

Text

+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. −3: Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. −8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."

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#16,322 EDHREC 🖌 Daniel Ljunggren

Market prices

updated on 06/17/2026
from €7.09
Source Normal Foil
Cardhoarder 0.74 tix
Card Kingdom $12.99
Cardmarket €7.09
CardTrader €7.20
TCGplayer $6.33

Trend · last 90 days · EUR · FOIL

€7.09
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Rulings (5)

The triggered ability of Ral's emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

10/05/2018

If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted for Ral's second ability.

10/05/2018

The emblem created by Ral's last ability is colorless. The damage it deals is from a colorless source.

10/05/2018

If you have only one card in your library, Ral's first ability puts it into your hand. Nothing is put into your graveyard.

10/05/2018

If the target permanent or player becomes an illegal target for the triggered ability of Ral's emblem, the ability doesn't resolve. You don't draw two cards.

10/05/2018

Legality by format

Brawl Legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal