Repel the Darkness
2Instant
Text
Tap up to two target creatures. Draw a card.
A boon to those who cannot see in the dark. A bane to those who live in it.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Card Kingdom | $0.35 | — |
| Cardmarket | €0.15 | — |
| CardTrader Buy | €0.11 | — |
| TCGplayer | $0.20 | — |
Trend · last 90 days · EUR
€0.11CardTrader market
88 offers · from €0.11 · avg €0.40 · max €0.96
Played: 2 · Near Mint: 47 · Slightly Played: 33 · Moderately Played: 6
Rulings (4)
If you target one creature and that target is illegal as Repel the Darkness resolves, the spell doesn't resolve. You don't draw a card.
12/07/2018If you target two creatures and they're both illegal as Repel the Darkness resolves, the spell doesn't resolve; you don't draw a card. If just one target is illegal, the spell does resolve; the remaining legal target becomes tapped (if it's untapped at that time) and you draw a card.
12/07/2018You may target zero, one, or two creatures. The creatures don't need to be untapped.
12/07/2018If you target zero creatures, all that happens is you draw a card.
12/07/2018Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |