Cytoplast Manipulator
2Creature — Human Wizard Mutant
Text
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) , {T}: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.50 tix | — |
| Card Kingdom | $0.99 | $0.99 |
| Cardmarket | €0.45 | €0.84 |
| CardTrader Buy | €0.28 | €0.73 |
| TCGplayer | $0.56 | $1.23 |
Trend · last 90 days · EUR
€0.28CardTrader market
136 offers · from €0.28 · avg €8.48 · max €1,000.64
Near Mint: 123 · Slightly Played: 13
Rulings (2)
The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn't end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
05/01/2006If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller's control.
05/01/2006Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |