Cytoplast Manipulator
2Creature — Human Wizard Mutant
Text
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) , {T}: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.02 tix | — |
| Card Kingdom | $4.49 | $19.99 |
| Cardmarket | €2.80 | €8.25 |
| CardTrader Buy | €0.34 | €4.10 |
| TCGplayer | $5.60 | $22.00 |
Trend · last 90 days · EUR
€0.34CardTrader market
160 offers · from €0.34 · avg €3.42 · max €11.20
Poor: 1 · Played: 20 · Near Mint: 20 · Slightly Played: 64 · Moderately Played: 55
Rulings (2)
The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn't end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
05/01/2006If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller's control.
05/01/2006Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |