Cytoplast Manipulator

Cytoplast Manipulator

2

Creature — Human Wizard Mutant

Text

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) , {T}: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.

0 / 0
#13,739 EDHREC 🖌 Dan Murayama Scott

Market prices

updated on 06/17/2026
from €0.34
Source Normal Foil
Cardhoarder 0.02 tix
Card Kingdom $4.49 $19.99
Cardmarket €2.80 €8.25
CardTrader Buy €0.34 €4.10
TCGplayer $5.60 $22.00

Trend · last 90 days · EUR

€0.34
min €0.34 max €3.25

CardTrader market

160 offers · from €0.34 · avg €3.42 · max €11.20

Poor: 1 · Played: 20 · Near Mint: 20 · Slightly Played: 64 · Moderately Played: 55

Rulings (2)

The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn't end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.

05/01/2006

If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller's control.

05/01/2006

Legality by format

Brawl Legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal