Scute Mob
Creature — Insect
Text
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on this creature.
"Survival rule 781: There are always more scute bugs." —Zurdi, goblin shortcutter
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.02 tix | — |
| Card Kingdom | $1.29 | $2.99 |
| Cardmarket | €0.57 | €1.54 |
| CardTrader Buy | €0.11 | €1.10 |
| TCGplayer | $0.71 | $5.12 |
Trend · last 90 days · EUR
€0.11CardTrader market
246 offers · from €0.11 · avg €1.27 · max €102.64
Played: 20 · Near Mint: 57 · Slightly Played: 107 · Moderately Played: 62
Rulings (1)
Scute Mob’s ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control five or more lands as your upkeep starts, and (2) the ability will do nothing if you control fewer than five lands by the time it resolves.
10/01/2009Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |