Scute Mob

Scute Mob

Creature — Insect

Text

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on this creature.

"Survival rule 781: There are always more scute bugs." —Zurdi, goblin shortcutter

1 / 1
#6,075 EDHREC 🖌 Zoltan Boros & Gabor Szikszai

Market prices

updated on 06/17/2026
from €0.30
Source Normal Foil
Cardhoarder 0.02 tix
Card Kingdom $0.99 $2.49
Cardmarket €0.40 €1.34
CardTrader Buy €0.30 €0.90
TCGplayer $0.65 $4.32

Trend · last 90 days · EUR

€0.30
min €0.29 max €0.56

CardTrader market

135 offers · from €0.30 · avg €0.74 · max €2.23

Poor: 2 · Played: 10 · Near Mint: 36 · Slightly Played: 67 · Moderately Played: 20

Rulings (1)

Scute Mob’s ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control five or more lands as your upkeep starts, and (2) the ability will do nothing if you control fewer than five lands by the time it resolves.

10/01/2009

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal