Plea for Power

Plea for Power

3

Sorcery

Text

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

#5,585 EDHREC 🖌 John Severin Brassell

Market prices

updated on 06/17/2026
from €0.49
Source Normal Foil
Card Kingdom $0.49
Cardmarket €0.49
TCGplayer $0.54

Trend · last 90 days · EUR

€0.49
min €0.38 max €0.56

Rulings (5)

You must vote for one of the available options. You can't abstain.

05/29/2014

Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.

05/29/2014

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

05/29/2014

Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

05/29/2014

The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.

05/29/2014

Legality by format

Brawl Not legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Not legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal