Pointy Finger of Doom
4Artifact
Text
{3}, {T}: Spin this artifact in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
"I would have made a 'Spin-The-Bottle' joke if I thought anyone reading this had ever played the game." —Bucky, flavor text writer
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Card Kingdom | $1.79 | $16.99 |
| Cardmarket | €0.48 | €8.74 |
| CardTrader Buy | €0.60 | €10.71 |
| TCGplayer | $0.95 | $10.51 |
Trend · last 90 days · EUR
€0.48CardTrader market
34 offers · from €0.60 · avg €1.41 · max €3.00
Near Mint: 11 · Slightly Played: 14 · Moderately Played: 9
Rulings (4)
Pointy Finger of Doom won’t destroy itself, even though it is very close to itself.
02/29/2020Pointy Finger of Doom must rotate at least 360 degrees to count. There is no penalty for failing to spin it properly other than you must try again.
02/29/2020Once the Finger starts spinning, no permanents can be moved until after the ability completely resolves.
02/29/2020If you create a token that’s a copy of Pointy Finger of Doom, spin whatever object you’re using to represent the token. Do not use living beings to represent the token.
02/29/2020Legality by format
| Brawl | Not legal |
| Commander | Not legal |
| Duel Commander | Not legal |
| Legacy | Not legal |
| Modern | Not legal |
| Oathbreaker | Not legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Not legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |