Desert's Hold

Desert's Hold

2

Enchantment — Aura

Text

Enchant creature When this Aura enters, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life. Enchanted creature can't attack or block, and its activated abilities can't be activated.

#20,605 EDHREC 🖌 Sara Winters

Market prices

updated on 06/17/2026
from €0.09
Source Normal Foil
Cardhoarder 0.03 tix
Card Kingdom $0.35 $0.49
Cardmarket €0.09 €0.20
CardTrader Buy €0.11 €0.11
TCGplayer $0.14 $0.28

Trend · last 90 days · EUR

€0.09
min €0.07 max €0.15

CardTrader market

291 offers · from €0.11 · avg €0.67 · max €102.64

Played: 4 · Near Mint: 174 · Slightly Played: 96 · Moderately Played: 17

Rulings (3)

If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn't matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.

07/14/2017

Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with "when," "whenever," or "at") are unaffected by the last ability of Desert's Hold.

07/14/2017

For abilities that trigger only if you control a Desert or there is a Desert card in your graveyard, one condition must be true as the ability triggers and one must be true as the ability resolves. They don't have to be the same condition, though. For example, you could sacrifice your only Desert after the ability triggers but before it has resolved.

07/14/2017

Legality by format

Brawl Legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal