Prison Term
1Enchantment — Aura
Text
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature an opponent controls enters, you may attach this Aura to that creature.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.04 tix | — |
| Card Kingdom | $0.79 | — |
| Cardmarket | €0.33 | — |
| CardTrader Buy | €0.28 | — |
| TCGplayer | $0.39 | — |
Trend · last 90 days · EUR
€0.28CardTrader market
87 offers · from €0.28 · avg €0.84 · max €2.09
Poor: 1 · Played: 3 · Near Mint: 26 · Slightly Played: 37 · Moderately Played: 20
Rulings (2)
The last ability works only if Prison Term is already on the battlefield. You may move it from the creature it's currently enchanting onto the new creature.
05/01/2008Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
06/08/2016Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |