Prison Term
1Enchantment — Aura
Text
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature an opponent controls enters, you may attach this Aura to that creature.
Clear out the cell. Bring in the next prisoner.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.03 tix | — |
| Card Kingdom | $0.69 | $2.49 |
| Cardmarket | €0.39 | €1.99 |
| CardTrader Buy | €0.11 | €0.79 |
| TCGplayer | $0.60 | $5.08 |
Trend · last 90 days · EUR
€0.11CardTrader market
230 offers · from €0.11 · avg €1.57 · max €102.64
Poor: 4 · Played: 16 · Near Mint: 64 · Slightly Played: 81 · Moderately Played: 65
Rulings (2)
The last ability works only if Prison Term is already on the battlefield. You may move it from the creature it's currently enchanting onto the new creature.
05/01/2008Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
06/08/2016Legality by format
| Brawl | Not legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |