Memory Vessel
3Artifact
Text
{T}, Exile this artifact: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.02 tix | — |
| Card Kingdom | $2.49 | $3.99 |
| Cardmarket | €1.51 | €2.76 |
| TCGplayer | $1.55 | $2.54 |
Trend · last 90 days · EUR
€1.51Rulings (3)
Players pay all costs and follow all normal timing rules for cards played from exile with Memory Vessel's ability. For example, if an exiled card is a land card, its owner may play it only during their main phase while the stack is empty.
04/12/2024Memory Vessel has received a minor update to its Oracle text to clarify that players can play only cards they exiled from their library during the effect of the activated ability, not the Memory Vessel that was exiled to activate the ability.
04/12/2024Players may still play cards from zones other than their hand if something would allow them to do so.
04/12/2024Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Legal |
| Premodern | Not legal |
| Standard | Legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |