Scout's Warning
Instant
Text
The next creature card you play this turn can be played as though it had flash. Draw a card.
Market prices
updated on 06/17/2026| Source | Normal | Foil |
|---|---|---|
| Cardhoarder | 0.22 tix | — |
| Card Kingdom | $0.99 | $1.49 |
| Cardmarket | €0.70 | €1.77 |
| CardTrader Buy | €0.54 | €0.87 |
| TCGplayer | $0.87 | $1.40 |
Trend · last 90 days · EUR
€0.54CardTrader market
75 offers · from €0.54 · avg €1.30 · max €5.95
Near Mint: 71 · Slightly Played: 3 · Moderately Played: 1
Rulings (4)
You cannot use this effect to play Dryad Arbor during an opponent's turn.
04/15/2013You don't choose a creature card when Scout's Warning resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a creature card, even if you cast that creature at a time you normally could.
04/15/2013After Scout's Warning resolves, you can suspend a creature card in your hand any time you can cast an instant. As soon as you actually cast a creature card, you lose this capability.
04/15/2013If you cast multiple Scout's Warnings on the same turn, they'll all apply to the very next creature spell you cast.
04/15/2013Legality by format
| Brawl | Legal |
| Commander | Legal |
| Duel Commander | Legal |
| Legacy | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Old School | Not legal |
| Pauper | Not legal |
| Pioneer | Not legal |
| Premodern | Not legal |
| Standard | Not legal |
| Vintage | Legal |
| Block Constructed | Not legal |
| Extended | Not legal |
| Frontier | Not legal |
| Tiny Leaders | Not legal |