Scout's Warning

Scout's Warning

Instant

Text

The next creature card you play this turn can be played as though it had flash. Draw a card.

"There is no tactic I enjoy more than ambushing the ambushers."

#14,326 EDHREC 🖌 Zoltan Boros & Gabor Szikszai

Market prices

updated on 06/17/2026
from €0.11
Source Normal Foil
Cardhoarder 0.02 tix
Card Kingdom $2.29
Cardmarket €1.70 €7.84
CardTrader Buy €0.11 €3.46
TCGplayer $3.44 $24.97

Trend · last 90 days · EUR

€0.11
min €0.11 max €2.09

CardTrader market

186 offers · from €0.11 · avg €2.93 · max €102.64

Poor: 2 · Played: 24 · Near Mint: 32 · Slightly Played: 91 · Moderately Played: 37

Rulings (4)

You cannot use this effect to play Dryad Arbor during an opponent's turn.

04/15/2013

You don't choose a creature card when Scout's Warning resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a creature card, even if you cast that creature at a time you normally could.

04/15/2013

After Scout's Warning resolves, you can suspend a creature card in your hand any time you can cast an instant. As soon as you actually cast a creature card, you lose this capability.

04/15/2013

If you cast multiple Scout's Warnings on the same turn, they'll all apply to the very next creature spell you cast.

04/15/2013

Legality by format

Brawl Legal
Commander Legal
Duel Commander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Old School Not legal
Pauper Not legal
Pioneer Not legal
Premodern Not legal
Standard Not legal
Vintage Legal
Block Constructed Not legal
Extended Not legal
Frontier Not legal
Tiny Leaders Not legal